With Crash receiving a successful modern reinvigoration, which has seemingly revived the 90s platformer genre, many gamers feel that it's only a matter of time before Spyro gets his just desserts. Alternate characters, which were a major draw in 2000's Spyro: Year of the Dragon, could also be greatly expanded upon by allowing them to be used throughout a given level rather than in their own small sections.Īs demonstrated by their respective remakes releasing only one year apart, Crash Bandicoot and Spyro the Dragon typically go hand-in-hand. However, the games' fairly clunky combat could be improved in subtle ways, such as adding a lock-on feature. The core of the Spyro experience should still be exploring semi-linear levels while fighting enemies using Spyro's signature charge and flame attacks. Related: Super Mario 3D World Has a Feature EVERY Nintendo Game NeedsĪ new installment in the Spyro the Dragon franchise would need to maintain that same balance between faithfulness to the original and making modern improvements. While the core focus on traversing through linear platforming levels remained intact, mechanics such as alternate characters and different difficulty modes helped to blend old and new styles. One of the best things about Crash Bandicoot 4: It's About Time is how it was able to remain faithful to Naughty Dog's original trilogy while still modernizing and improving gameplay in various ways. While Spyro shouldn't go completely open-world, having larger levels to play around in could allow for more varied gameplay within a single environment. A modern Spyro the Dragon game could retain the open-ended and non-linear nature of Insomniac's trilogy, while also taking advantage of modern technology to increase the size of each level. Optional objectives are plentiful, but it still never takes more than 10 or 15 minutes to completely finish a level. While having a non-linear setup was innovative at the time, in hindsight, each individual Spyro level is fairly short. Reaching the end of the level is always the main goal, but there are also optional objectives which grant players with additional rewards. Each features multiple hub worlds, which players travel to in a linear order, but these branch off into smaller levels that players can tackle in any order they choose.
SPYRO THE DRAGON REIGNITED FREE
Unlike sister-series Crash Bandicoot, Insomniac's Spyro games function as more open-ended titled where players are free to run around and explore at their leisure. Level size is another aspect of the Spyro franchise that could be supercharged in a current-gen title. Related: 4 Games Bluepoint Should Remake Next It stands to reason that a modern Spyro title, designed specifically with modern hardware in mind, could achieve an even greater variety of fantasy props and people. The remake is filled to the brim with charming and beautiful characters, monsters and levels. Toys for Bob's work on the Spyro Reignited Trilogy demonstrates how combining classic Spyro designs with modern graphics is a recipe for success. Unfortunately, the PlayStation's dated hardware never allowed these inspired designs to perfectly translate into the games. Set across a multitude of dazzling fantasy worlds, Insomniac's original trilogy is filled with imaginative characters and creatures. The most obvious area in which a modern Spyro the Dragon could improve upon its predecessors is graphics. RELATED: The PlayStation 5 Isn't Selling Well In Japan - Here's Why
Sane Trilogy, which revitalized the orange marsupial's classic titles for the modern day, Spyro received the same treatment in the form of Toys for Bob's Spyro Reignited Trilogy. However, while Crash's reinvigoration has resulted in a brand new game in the form of Crash Bandicoot 4: It's About Time, Spyro has received no such treatment. Following the success of the Reignited Trilogy, it's about time that the fiery dragon receives a brand new game as well. Alongside Naughty Dog's Crash Bandicoot, Spyro became a recognizable PlayStation mascot whose popularity has persisted into the modern day.Īfter the success of Vicarious Visions' Crash Bandicoot N. A fantasy-inspired platformer and adventure game, the title helped make both Insomniac and Spyro icons of the gaming industry. Insomniac Games' Spyro the Dragonbecame a critical and commercial success after it released on the original PlayStation in 1998.