If you roll a 5 a 4 and a 2, and the defender rolls a 2, the defender would lose 3 armies. You will also be playing with 3 dice, one for each attacking territory. The way it plays out, you will end up with a total of 6 armies to the defender's 5. If you have three territories with 3 armies each that border a single territory with 5 armies, each of your three territories can attack that single country with two armies. But wait, there's more! You can attack a single country from multiple territories at once. The second dice change is that in a tie, the attacker wins. The higher the power of the die, the more armies it will kill when it wins. There are several level of die going up to the very deadly black die that is almost all 5s and 6s. Six and up and you get the yellow die, that has more 2s, 3s, and 4s. For example, if you have less than 5 armies, you will play with a white die that mostly has 1s, 2s, and 3s. Depending on the number of armies you are attacking or defending with, there are more or less high numbers. Each player gets a single die, but it is a 12 sided die. Attack mode is perhaps the most different from Classic Risk. At the end of the reinforcement round, each players decisions are revealed and you move on to attacking. If you have one country with two friendly borders, that country can have three armies. If you have two contiguous countries, you can place two armies in each.
Risk 2 mac plus#
You can only place 1 army in a territory plus 1 army for each bordering territory you own. After the initial placement of your armies, reinforcement is a little different. After country assignment, each player places their reinforcements without knowing where your opponents are placing theirs. The way it works, at the beginning of the game, each player occupies a number of countries that were either assigned randomly or chosen by the players. Each player makes decisions at the same time during each phase of the game, reinforcing, attacking, and tactical moves. While Classic Risk is definitely a fun way to play, Risk II introduces a new way, Same Time Risk. Election is a complex and time consuming way to start a game, but it adds a completely new level of strategy to the game. Bidding on a country that borders one the player already owns lowers the cost of the winning bid. In Election, players bid on countries in an attempt to win over the population. New to the computer game is an Election placement mode. Placing armies can be done either randomly or players can choose their countries one at a time. The set value schedule gives each player the same number of units per hand turned in. The escalating value is the one that will be most familiar to players, as each successive set of cards traded in gives the player a higher number of armies. Placing and acquiring armies has also been "augmented." Trading in cards can be done on either an escalating or set value schedule. Turning on any number of these new countries and gateways dramatically changes the strategy of the game and adds a lot of new possibilities for long time players.
There is also a new gateway between South America and Australia, as well as a new connection between Africa and Asia. In the Americas, they've added Hawaii as a link to Asia and the Faulklan Islands as a gateway between South America and Africa. For added variety, you can turn on a number of new countries on the map that create new gateways between continents. You can also take and hold opponent capitals or achieve mission goals.
To win, you can either take 60%, 80% or 100% of the map. The game allows you to establish at the beginning what the game play rules are, which include a wide variety of victory conditions and play variables. Risk II offers the best computer simulation of Classic Risk ever made. In the board game version of Risk, the only way to play is turn based. Not only did the game designers successfully translate the board game, they actually made improvements to this all time classic.
Risk 2 mac mac#
The last Mac computer version of Risk was okay, but nothing compared to tour de force that is Risk II. I can say for myself that Risk is the game that taught me crush my opponents mercilessly and when I found out that MacSoft was bringing Hasbro's Risk II to the Mac, I was ecstatic. I don't think there is a strategy gamer alive who hasn't spent way too many hours playing the board game version of Risk.